You need casino game designs built for real players, platforms, and launch requirements. Hire casino game designers for slots, table games, and live casino, with expertise in UI/UX, 2D/3D game art, mechanics, animation, and production-ready design assets.
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Casino UI/UX Design

2D & 3D Game Art

Game Mechanics & Experience Design

Animation & Motion Design
Whether you need a dedicated designer or flexible design support, hire casino game experts who understand gameplay, UX, animation, and player flow.
Choose the right level of design expertise for your game's creative direction, production needs, and feature complexity.
Owns visual direction across multiple titles, reviews team output, sets creative standards, and works with executive stakeholders.
Portfolio builds, brand-critical launches, or teams without in-house art leadership.
Leads UI/UX for individual titles end-to-end, from wireframes through developer handoff. Handles ambiguous briefs and mentors mid-level designers.
Slot titles, live casino UIs, and complex feature design.
Delivers finished game art — symbols, characters, backgrounds, and environments — with production discipline.
Visually distinct titles or reskin work with high-fidelity requirements.
Produces Spine 2D, Lottie, and After Effects animations for win sequences, symbol behaviour, and UI micro-interactions.
Slot titles, feature-heavy games, and marketing assets.
Executes wireframes, screens, and design system components within an established framework.
Teams that need capacity for reskins, RTP variants, or supporting titles.
Game screen layouts covering reels, controls, menus, paytables, bonus states, and player journeys. Supplied as Figma files and exportable PDFs for review.
Reusable components covering typography, colour scales, buttons, icons, interaction states, spacing, and UI rules. Delivered as versioned Figma component libraries.
Full symbol packs, icons, and interface assets exported in SVG, PNG, AI, or PSD, organised and named by game state, function, and layer.
Game backgrounds, decorative environments, and layered scene elements supplied as PNG, PSD, AI, or applicable 3D source files with export-ready parts.
Animation timing, triggers, transitions, easing, and behavior documented through Figma, MP4/GIF references, or animation source files.
Animation timing, triggers, transitions, easing curves, and behaviour documented through Figma prototypes, MP4/GIF references, or animation source files.
A consistent naming and folder structure for symbols, UI elements, animations, backgrounds, and exported assets to keep development handoff clean.
Layouts built for text expansion, multiple languages, currency symbols, and variable-length content without breaking the UI grid or state transitions.
Screen references, asset mappings, interaction states, animation behaviour, and implementation notes prepared for direct engineering pickup.
Casino game design changes by format. Our designers adapt visual hierarchy, interaction patterns, motion, and asset composition around the specific constraints of each game.
Symbols must stay recognisable during reel motion, while free-spin and bonus states need to stand apart clearly.
We use high-contrast symbols, controlled animation states, and distinct feature layouts that maintain hierarchy across desktop and mobile screens.
Players need to place bets quickly without accidentally selecting adjacent betting areas.
We create clearly separated bet zones, appropriate touch targets, strong active states, and persistent balance visibility to support fast interactions.
UI elements must remain readable over changing video backgrounds and across variable streaming conditions.
We use high-contrast overlays, adaptive positioning, and restrained visual treatments that keep controls readable without competing with the live feed.
Players need to understand changing game states almost instantly while tension builds through motion and timing.
We prioritise multipliers, progression, cash-out actions, and outcome states using controlled motion and clear visual hierarchy.
Dense underwater scenes can make targets difficult to identify when multiple effects appear simultaneously.
We use layered environments, controlled contrast, target prioritisation, and restrained effects to preserve visual depth without hiding playable targets.
Dense ticket grids, chat overlays, and multi-round information must remain readable across long sessions and small screens.
We use structured ticket layouts, clear round indicators, persistent balance displays, and chat surfaces that don't compete with core play.
Dual-currency mechanics (Gold Coins / Sweeps Coins) must be visually unambiguous to comply with US promotional-play rules.
We separate coin systems through distinct colour, iconography, and coin-mode toggles that make the active currency obvious at every screen and interaction.
Design capacity is only useful if it plugs into your existing pipeline. Our designers work in the tools already used by casino operators, studios, and game engines.
From slot interfaces to custom game experiences, our casino game designers turn concepts into engaging, production-ready designs built for real gameplay.
Build polished casino game experiences with designers who work alongside a wider casino game development team. Rates depend on seniority band, engagement duration, and asset volume — a role-specific rate card is shared during requirement review.
| Unit | Scope | Typical duration | Output |
|---|---|---|---|
| Per-Title Design Package | End-to-end UI/UX for a new slot, table, crash, or instant-win game | 4–7 weeks | UX flows, wireframes, high-fidelity UI, states, interaction specs, and design-ready assets |
| Symbol-Set Only | Symbol hierarchy, icons, high/low-value symbols, bonus symbols, and supporting visual states | 1–2 weeks | Complete symbol set with source files, specifications, and export-ready assets |
| Art-Only Outsourcing | Visual production without changing the existing game UX or interaction model | 1–4 weeks | Backgrounds, UI assets, symbols, icons, promotional artwork, and animation-ready assets |
| Retained Design Sprint | Focused design capacity for a defined backlog of UX, UI, or feature work | 2–4 weeks | Agreed sprint backlog, prototypes, revised screens, components, and handoff files |
| Existing-Game UI Overhaul | Audit and redesign of an existing game’s layout, controls, visual hierarchy, and interaction states | 2–5 weeks | Updated UI system, redesigned screens, responsive variants, and implementation specifications |
Process
We confirm the game format, target market, UX requirements, devices, and visual direction. You approve the brief and references before design starts.
Core gameplay flows, navigation, betting controls, bonus states, and key screens are mapped. Your approval locks the structure before visual design.
We develop high-fidelity screens, symbols, components, and responsive states. You review the visual system and provide final design feedback.
Approved assets, specifications, states, and interaction details are packaged for engineering pickup. Our designers stay involved through integration to resolve UI issues caused by engine constraints, screen-density edge cases, or platform-specific rendering behaviour.
Explore specialist hiring pages for every role on a casino game team.
Front-end, back-end, gameplay, RGS, and blockchain engineering.
Explore Role →Functional, math conformance, compliance, and certification-readiness testing.
Explore Role →Game clients, wallet APIs, RGS, and PAM integrations.
Explore Role →RTP modelling, volatility design, PAR sheets, and simulation.
Explore Role →Rates depend on seniority band, engagement duration, and asset volume. Senior UI/UX designers and art directors are billed monthly; per-title design packages are quoted as a fixed fee after the brief is confirmed. We share a role-specific rate card during requirement review.
A per-title design package for a new slot typically runs 4–7 weeks, or 6–8 weeks for premium and animation-heavy titles. Symbol-set-only work runs 1–2 weeks. Existing-game UI overhauls run 2–5 weeks.
Yes. Figma is our primary UI/UX and handoff tool, with Figma Dev Mode used for developer specifications. We also work in Adobe XD when your team's existing pipeline requires it.
Yes. Symbol-Set Only, Art-Only Outsourcing, and Retained Design Sprint models let you scope work to specific deliverables without commissioning a full title design.
Yes. Editable Spine, Lottie, or After Effects source files plus optimised sprite atlases are part of the standard delivery set for animation-heavy titles.
Yes. Our designers work inside your Figma libraries, design tokens, and component standards. Where a system doesn't exist yet, we can build one alongside title design.
Yes. Retained Design Sprints cover ongoing UX, UI, and feature work on live titles, and Art-Only Outsourcing covers reskins, seasonal themes, and market-specific art variants.
Tell us what you’re building and the design support you need. Our casino game designers will help shape the UI, UX, artwork, and player experience around your game and target market.
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